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Unlocking Retro Realism: Anatol Marin's TV Screen Workflow Revealed

Ever wondered how to perfectly capture that nostalgic, old-school TV aesthetic in your 3D projects? Anatol Marin has shared an insightful breakdown of his unique workflow!


He dives deep into the process of creating a sophisticated TV screen material in Substance 3D Designer. What makes his approach stand out is the meticulous attention to detail, meticulously crafting the individual pixels to evoke that classic, retro feel.


This is a must-see for any 3D artist looking to enhance their environmental storytelling with authentic, detailed assets.


Learn more about his intricate techniques and see the full breakdown:


https://lnkd.in/e-MwwN2Q


#3D #3DArt #DigitalArt #Art #Substance3D #GameDev #AssetCreation

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