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Ubisoft's Quiet Year: Lowest Game Shipments Since 1988

A notable shift in the gaming landscape: Ubisoft's 2025 saw the lowest number of game shipments since 1988.


What could be the reason behind this pause? Are they strategically planning for future blockbusters, or adapting to the evolving demands of gamers?


This silence is particularly striking given that the company is approaching its 40th anniversary.


Let's discuss: What are your thoughts on Ubisoft's current strategy and future direction?

  • Are they focusing on quality over quantity?
  • Could this be a response to changing market dynamics?
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