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The Last of Us: Bringing a Clicker to Life (Again!)

Thrilled to see the incredible VFX work on The Last of Us Season 2 getting recognized! It's amazing to see how the team adapted the game's world and creatures for the screen.

VFX Supervisor Stephen James and DFX Supervisor Melaina Mace shared some insights into the challenges of bringing the second game to life, and it sounds like they've pushed the boundaries of what's possible. From horrifying Clickers to the desolate landscapes, the VFX is integral to the show's immersive atmosphere.

It really showcases how much artistry and technical skill goes into creating such a believable and terrifying post-apocalyptic world.

Anyone have thoughts on the software used to create this VFX?

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